Talk about FPS games
How is the shooting game different in shooting itself? Why is the experience different from CS and COD?
If you want to explore the purest shooting game is very simple, you first need a subject, a person living in a machine. This subject must not have any other behaviors other than turning around. He can't move or jump. He can only turn around and aim and aim the muzzle at his enemy. It can only have the attribute of HP. Secondly, a weapon is needed. This weapon cannot have any features other than damage. The rate of fire, bullets, scattering, recoil, etc., are all ignored. This is an infinite bullet with a fixed rate of fire and no diffusion back seat. A gun with no bullet flight time, all it has to do is hit the enemy. Of course, the last point is that we need an enemy exactly like the main body.

As long as they stand back to back, they can turn around and shoot after time starts. Whoever kills the opponent first wins. Is it very similar to a cowboy duel, but the seemingly simple game model is the most actual shooting game prototype, which reveals the most fundamental fun of shooting games. Aim-seek the enemy-fire-hit-kill. A set of processes tests the player's ability to react, concentrate, and imagine the position. In the end, what it tries is proficiency. If it is PVP, the comparison is who has mastered the shooting skills more proficiently.
How does this mechanical behavior set to support the repeated and even tens of thousands of matches in shooting games? From a scientific point of view, the extreme concentration will release adrenaline in the player's body. The human body will respond to muscle memory, and people will forget the time or feel that time slows down. This is the heart flow of shooting games. Such proficient challenges are prevalent in life. Some familiar toys, such as Rubik's Cube and skiing, are gifted challenges. When this challenge's difficulty is moderate and the player overcomes this difficulty with some effort, the player will feel abnormal. Joy will secrete a lot of dopamine, which makes people happy. As the difficulty is constantly overcome, the difficult is constantly rising, and people can continue to gain joy. This relationship will end when the difficulty reaches the ceiling, and perhaps the player will succeed in the final challenge, but after that, the pleasure gained will slowly pass away. Finally, if the difficulty does not rise, the success of the challenge will not produce mood swings. This is the general situation of the game, but from the primary prototype of shooting games, the upper limit of the difficulty of the challenge is far greater than the limit of human beings, so this also explains why shooting games are still a popular game type after so many years. The reason for this is that no one can say that they have completely conquered shooting games, so shooting games have become the best form of competing with other players, the most durable and most fun form.
